Delaware County District Library

Monster of the week, Michael Sands, author ; Daniel Gorringe, Juan Ochoa, and Kurt Komoda, interior artists ; Eric Quigley, cover artist ; Steve Hickey, editor

Label
Monster of the week, Michael Sands, author ; Daniel Gorringe, Juan Ochoa, and Kurt Komoda, interior artists ; Eric Quigley, cover artist ; Steve Hickey, editor
Language
eng
Illustrations
illustrations
Main title
Monster of the week
Medium
board game
Oclc number
1020502230
Responsibility statement
Michael Sands, author ; Daniel Gorringe, Juan Ochoa, and Kurt Komoda, interior artists ; Eric Quigley, cover artist ; Steve Hickey, editor
Summary
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life. Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully
Table Of Contents
There are monsters out there -- What you've signed up for -- What you'll need -- What you should read -- Structure -- Feedback -- The Hunters -- The first session -- Team concepts -- Before you get started -- The playbooks -- The Chosen -- The Crooked -- The Divine -- The Expert -- The Flake -- The Initiate -- The Monstrous -- The Mundane -- The Professional -- The Spell-Slinger -- The Spooky -- The Wronged -- Get ready for action -- Introduction -- History -- How to play -- Big magic -- Harm -- The Luck Counter -- Gear -- Leveling up -- Summary: Hunter's session -- The Keeper -- What you do -- Before your first game -- Creating your first mystery -- Introductory mystery: Dream Away the Time -- The first session -- The basic Hunter moves -- On with the mystery! -- End of the first session -- Summary: Keeper's first session -- Between game sessions: arcs -- Arcs -- Arc templates -- Arc Custom moves -- Summary: Arc creation -- Between game sessions: subsequent mysteries -- Summary: mystery creation -- Running subsequent mysteries -- Mystery: Damn Dirty Apes -- As the game goes on -- At the end of each mystery -- Checking on your arcs -- Endgame -- One-shot games -- Player numbers -- Customising your game -- Custom moves -- Legacy experience rules -- Sharing the Keeper duties -- Custom playbooks -- A whole new game -- Inspiration
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