Coverart for item
The Resource Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D, Jonathan Linowes

Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D, Jonathan Linowes

Label
Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
Title
Unity virtual reality projects
Title remainder
explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
Statement of responsibility
Jonathan Linowes
Title variation
Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
Creator
Author
Subject
Language
eng
Summary
If you are a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
Member of
Cataloging source
IMF
http://library.link/vocab/creatorName
Linowes, Jonathan
Dewey number
794.8152
Illustrations
illustrations
Index
index present
Literary form
non fiction
Series statement
Community experience distilled
http://library.link/vocab/subjectName
  • Computer simulation
  • Virtual reality
Label
Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D, Jonathan Linowes
Instantiates
Publication
Note
Includes index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier.
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
Virtually everything for everyone : What is virtual reality to you? ; Types of head-mounted displays ; The difference between virtual reality and augmented reality ; Applications versus games ; Types of VR experiences ; Technical skills that are important to VR -- Objects and scale : Getting started with Unity ; Creating a simple diorama ; Measurement tools ; Importing from the Blender experiment ; An introduction to Blender -- VR build and run : VR device integration software ; Creating the MeMyselfEye prefab ; Build for the Oculus Rift ; Building for the Google Cardboard ; The device-independent clicker ; How virtual reality really works -- Gaze-based control : Ethan, the walker ; Go where I'm looking ; If looks could kill -- World space UI : A reusable default canvas ; The visor HUD ; The reticle cursor ; The windshield HUD ; The game element UI ; The info bubble ; An in-game dashboard with input events ; A responsive object UI with head gestures -- First-person character : Understanding the Unity characters : Unity components; Unity standard assets ; Making a first person ; User calibrations ; Maintaining a sense of self ; Locomotion, teleportation, and sensors ; Managing VR motion sickness -- Physics and the environment : Unity physics ; Bouncy balls ; Headshots ; Trampoline and brick ; A human trampoline ; Interlude: environment and things ; An elevator ; Jumping -- Walk-throughs and rendering : Building in Blender ; Assemble the scene in Unity ; Adding photos to the gallery ; An animated walk-through -- Optimizing for performance and comfort : Optimizing your implementation and content; Optimizing for the Unity rendering pipeline; Optimizing for the target hardware and drivers; Unity Profiler -- Using all 360 degrees : 360-degree media ; Crystal balls ; Magic orbs ; Panoramas ; Infographics ; Eqirectangular projections ; Globes ; Photospheres ; Field of view: FOV ; Capturing a 360-degree media -- Social VR metaverse : Multiplayer networking ; Setting up a simple scene ; Adding multiplayer networking ; Adding multiplayer virtual reality ; Building and sharing a custom VRChat room -- What's next?
Dimensions
24 cm.
Extent
xiii, 259 pages
Isbn
9781783988556
Media category
unmediated
Media MARC source
rdamedia.
Media type code
  • n
Other physical details
illustrations
System control number
  • (OCoLC)931070603
  • (OCoLC)931070603
Label
Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D, Jonathan Linowes
Publication
Note
Includes index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier.
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
Virtually everything for everyone : What is virtual reality to you? ; Types of head-mounted displays ; The difference between virtual reality and augmented reality ; Applications versus games ; Types of VR experiences ; Technical skills that are important to VR -- Objects and scale : Getting started with Unity ; Creating a simple diorama ; Measurement tools ; Importing from the Blender experiment ; An introduction to Blender -- VR build and run : VR device integration software ; Creating the MeMyselfEye prefab ; Build for the Oculus Rift ; Building for the Google Cardboard ; The device-independent clicker ; How virtual reality really works -- Gaze-based control : Ethan, the walker ; Go where I'm looking ; If looks could kill -- World space UI : A reusable default canvas ; The visor HUD ; The reticle cursor ; The windshield HUD ; The game element UI ; The info bubble ; An in-game dashboard with input events ; A responsive object UI with head gestures -- First-person character : Understanding the Unity characters : Unity components; Unity standard assets ; Making a first person ; User calibrations ; Maintaining a sense of self ; Locomotion, teleportation, and sensors ; Managing VR motion sickness -- Physics and the environment : Unity physics ; Bouncy balls ; Headshots ; Trampoline and brick ; A human trampoline ; Interlude: environment and things ; An elevator ; Jumping -- Walk-throughs and rendering : Building in Blender ; Assemble the scene in Unity ; Adding photos to the gallery ; An animated walk-through -- Optimizing for performance and comfort : Optimizing your implementation and content; Optimizing for the Unity rendering pipeline; Optimizing for the target hardware and drivers; Unity Profiler -- Using all 360 degrees : 360-degree media ; Crystal balls ; Magic orbs ; Panoramas ; Infographics ; Eqirectangular projections ; Globes ; Photospheres ; Field of view: FOV ; Capturing a 360-degree media -- Social VR metaverse : Multiplayer networking ; Setting up a simple scene ; Adding multiplayer networking ; Adding multiplayer virtual reality ; Building and sharing a custom VRChat room -- What's next?
Dimensions
24 cm.
Extent
xiii, 259 pages
Isbn
9781783988556
Media category
unmediated
Media MARC source
rdamedia.
Media type code
  • n
Other physical details
illustrations
System control number
  • (OCoLC)931070603
  • (OCoLC)931070603

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